

Blood: fix delirium being twice as fast.shadow positioning improvements from NBlood.Renamed dword_138BB0 -> gCultTeslaFireChance.Fix kDudeModernCustomDude may not morphing during specific events.Initialize viewbob members for playerResetPosture().Fixes count issues with respawning enemies Check enemy type when adding to enemy level count.Reset thinkTime for kDudeModernCustomDude.


This picked the wrong overload - to make things robust one of the functions was renamed. Force synchronised input when cl_capfps is true.Support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.for Raze hud_aspectscale needs to default to true.SW: changed fullscreen HUD to display all 8 keys without gaps ans overlapping.This one violates engine specifications by creating overlapping walls when the crane is rotated. added workaround to render the crane in WT's 'Docks' map correctly.glslang compiler and Vulkan backend update.fixed render order of non-orthogonal wall sprites.Fix crash when exiting with no game data.Blood may not abort on a bogus start position.
